ActiveVOS Designer User’s Guide

Overview of Activities and Events

In the default (BPMN) Designer editing style, basic activities are organized according to BPMN types: activities and events. In BPEL, there is no distinction: both activities and events are considered activities.

The following table provides brief definitions and links to more details.

Activity Name

Description

Activities

Invoke

Directs a Web service to perform an operation

Assign

Manipulates process variables and partner link endpoint references by creating Copy From/To operations for them

Empty

An activity that does nothing when it executes. Useful for situations where you need an activity but do not want anything to really happen, for example, suppressing a fault by having the empty be the child of the catch.

Suspend

Suspends the process. Useful in a catch or catchAll event to catch unexpected errors.

Validate

Validates the values of variables against their associated XML and WSDL data definition

Opaque

For abstract processes. Stands as a placeholder for an activity that would be used in an executable process.

People

Create a BPEL for People activity. For details, see ActiveVOS BPEL for People Online Help

Events

Receive

Accepts message data from a service partner. Optionally begins a process by creating an instance of the process.

Reply

Sends a response to a partner identified in a matching Receive activity

Throw

Signals a fault. Specifies a standard or custom fault

Rethrow

Passes the fault that was originally caught by the immediately enclosing fault handler to the parent scope

Exit

Stops an executable process immediately

Wait

Stops process execution for a specified amount of time or until a deadline is reached

Compensate Scope

Starts compensation on a specified inner scope that has already completed successfully

Compensate

Executes the compensation handler on a named scope or executes the default compensation if no scope is named

Break

Breaks out of a loop in a while or for each activity. Processing continues normally with the next activity.

Continue

Continues with the next iteration in a loop (while, repeat until, or for each). A convenience activity that simplifies processing without the need of specifying all the conditions that may be required to continue normal processing when a certain condition is met.

Start/End/None

(BPMN only. ) Equivalent to the BPEL empty activity, described above.

For information on structured activities, see Different Ways of Structuring Activities.